The Eternal Fantasy: Help [missions]

                                  .: Quests :.                                  
~~~~~~~~~~~~~~~~~~~~~~~~ THE ETERNAL FANTASY USER HELP ~~~~~~~~~~~~~~~~~~~~~~~~~
***** An introduction to the quest system *****
Quests are one of the main reasons to play any RPG, and it is no different in
The Eternal Fantasy. There are two main categories of quests:

1) Main Scenario Quests

Main scenario quests cover the main storyline of The Eternal Fantasy, set in the
world of Final Fantasy 4. This scenario is self-contained, beginning at level 1
and providing a full Final Fantasy gameplay experience. Although there are no
roleplaying requirements, the main scenario is best enjoyed from the perspective
of a human or dwarf from Baron who does not have the ability to traverse the
other realms.

Starting quest: Monster Clearing in Baron
Setting details: help earth

After decades of peaceful rule, King Ceodore Harvey has been slain. The man
who orchestrated his death now sits upon the throne, intent on setting Baron
back on the path of conquest, heedless of the wellbeing of the people. Left
unchecked, the king will sacrifice untold lives for the "glory of Baron."

The people can no longer bear the nobles' tyranny. As a Baronian, you find
yourself caught up in the conflict between the common folk and the nobility.
Ensnared by the escalating violence, you are met with unexpected allies in a
group of freedom fighters seeking to end Baron's rediscovered cruelty.

The best efforts of two generations of heroes have failed to break the cycle
of war. Is the world forever doomed to repeat these destructive patterns?
You and your allies seek the answer to this question.

2) Sidequests

Sidequests are standalone quests that serve to enrich the worlds of The Eternal
Fantasy. These can offer a variety of rewards, and many areas have quests
associated with them. The quests command automatically updates to display all
available quests.

Most quests can be started by interacting with quest-giver NPCs with the "talk"
command or with quest-giver objects with the "use" command. Quest-givers are
distinguished by an exclamation point after their name. For example: "a wanted
poster (!)" A yellow exclamation point means that the quest is available to
you. A white exclamation point means that there is some requirement for the
quest you do not yet meet.

Some quests will complete as soon as you finish the final task, but others must
be turned in to an NPC or object. NPCs or objects that complete quests are
distinguished by a question mark after their name. For example: "a crying girl
(?)" A yellow question mark means that the quest is complete and you can turn
it in for the reward by talking to the NPC. A white question mark means that
there is a task you have not yet finished.

See also:
help quests
help talk
help search