The Eternal Fantasy: Finger (tim)


On since: Fri Nov 25 22:11:22 2022
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Login name : Tim                       Real name : Tim                    
Status     : Admin                     Domain    : Tycoon (reality esper) 
Spouse     : Anaria
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Web Page   : https://www.eternalfantasy.org/
WWW page on MUD: http://www.eternalfantasy.org/home/tim
E-mail     : Not viewable from WWW.
Mud mail   : [ Unread : 27 Total : 202 ]
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Projects: Upcoming metadata tracking for builders
Have put a huge dent in old error logs, vast majority of errors are recent
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Plan:
Driver:
 Forward compatible with 2022 FluffOS now. Changed login screen to highlight
 quests as current thing instead. Monitoring for regressions, but good for now.
Builder tools:
 Automated tests, code analysis and formatting, map structuring, text analysis,
 change tracking. All on their way or partially in.
 Those should help directly, would would tell when something we've written a
 test for is broken. But also it should help even on things that eyeballs pick
 up, as it won't rely on a brave person saying what stinks.
New player experience:
 Much room to improve the creation process. Once in the game, the starting areas
 generally are a problem, like Baron should have been walked through as part of
 2021 revamp. Help files don't get to the point. Newbiestuff is still a command.
 Purple spheres make no mention of 'recall' looking at them, need to reach the
 third page of 'help spheres'. Some commands have long output without pages.
User interface:
 Most on the game side is in for user interface elements. All of it needs to be
 rearranged and tied to appropriate events. But it's functional to work from,
 though timing may be off. Grapevine web client already has the status bars.
 BeipMU has a simple status window. Mudlet currently has a simple proof of
 concept level of UI. MUSHclient and customized web client would be next.
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EF