The Eternal Fantasy: Finger (tim)


On since: Tue Sep 15 12:11:57 2026
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Login name : Tim                       Real name : Tim                    
Status     : Admin                     Domain    : Tycoon (reality esper) 
Spouse     : Anaria
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Web Page   : https://www.eternalfantasy.org/
WWW page on MUD: https://www.eternalfantasy.org/home/tim/
E-mail     : Not viewable from WWW.
Mud mail   : [ Unread : 27 Total : 202 ]
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Projects: New player experience soon after I merge some of my other work.
Creation process first, got pretty terrible, neglected it for other things.
Next is starting areas. Mainly need to get thoughts on closing off Baron.
Then there's scanning through changes throughout the game, particularly
around 2020-2021. Much got downloaded, edited, uploaded, without actually
being worked on and without being tried.
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Plan:
Driver:
 Things seem forward compatible with modern driver of 2023 and maybe 2026.
 While functional we have things that run badly on the driver we are using
 and worse on the modern one. I'm mostly just reworking bits to avoid those.
 Stable enough that welcome screen now highlights quests instead of driver
 Slowly implementing some of the features we haven't properly used
Builder tools:
 Grammar and spell check core functionality via LanguageTool is on test game
 and just about ready for main game.
 Automated tests, code analysis and formatting, map structuring, change
 tracking are on their way.
New player experience: This is an upcoming big focus
 Bad impressions can ideally be further along than the introductory content.
User interface:
 Most on the game side is in for user interface elements. All of it will be
 rearranged and tied to appropriate events. It is functional to work from,
 though timing may be off until that, things attached to next tick.
 Automatic UI elements are in for Grapevine web client, BeipMU, and Mudlet.
 I have basics for TinTin++ to share at some point.
 MUSHclient and customization for other web clients would be next.
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EF