The Eternal Fantasy: Finger (tim)

On since: Thu Jun 27 01:39:19 2024
Login name : Tim                       Real name : Tim                    
Status     : Admin                     Domain    : Tycoon (reality esper) 
Spouse     : Anaria
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WWW page on MUD:
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Mud mail   : [ Unread : 27 Total : 202 ]
Projects: In general I'm working on new player experience right now.
Creation process first, got pretty terrible, neglected it for other things.
Next is starting areas. Mainly need to get thoughts on closing off Baron.
Then there's scanning through changes throughout the game, particularly
around 2020-2021. Much got downloaded, edited, uploaded, without actually
being worked on and without being tried.
 Everything is forward compatible with 2022 FluffOS far as I can tell.
 It is functional but we've written things that run badly on the driver we are
 using and even worse on the modern one. I'm monitoring for changes that might
 conflict with it, current dev build has some issues we wouldn't want, but I'm
 running it for testing at least.
 I changed login screen to highlight quests instead, since that's the issue
 players will run into right now and need warned of.
Builder tools:
 Automated tests, code analysis and formatting, map structuring, text analysis,
 change tracking. All on their way or partially in.
 Those should help directly, they would tell when something we've written a
 test for changes for the worse. But also it should help even on things that
 eyeballs pick up, as it won't rely on a brave person to speak up.
New player experience: This is my own main focus lately
 There is much room to improve the creation process. Once in the game, the
 starting areas generally are a problem, like Baron should have been walked
 through as part of 2021 revamp but was not, and worse, newbies are pointed
 in that direction for a first impression. Help files don't get to the point.
 Newbiestuff is still a command. Purple spheres make no mention of 'recall'
 looking at them, need to reach the third page of 'help spheres'. Some
 commands have long output without using pages. Little is written with screen
 readers in mind. Good chunk of content got subjected to scripts that messed
 things up and got uploaded without looking at the changes, so bad first
 impressions very close to the start.
User interface:
 Most on the game side is in for user interface elements. All of it needs to be
 rearranged and tied to appropriate events. It is functional to work from,
 though timing may be off.
 There are automatic UI elements for Grapevine web client, BeipMU, and Mudlet.
 I have basics for TinTin++, will probably set up webtin eventually.
 MUSHclient and customized web client would be next.