.: Magic :. ~~~~~~~~~~~~~~~~~~~~~~~~ THE ETERNAL FANTASY USER HELP ~~~~~~~~~~~~~~~~~~~~~~~~~ ***** An overview of magic in The Eternal Fantasy ***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magic is the art of harnessing the elements that comprise the natural world and using them as tools. While all disciplines manipulate aether to some extent, mages are distinguished by their ability to use their control over these energies to manipulate the mana found within living beings and objects alike. When a knight creates an aetheric blade to strike their opponent from afar, there is a clear, observable link between action and reaction, between cause and effect. When a mage manipulates a being's mana, there is no observable link between cause and effect. The mage's will is simply made manifest.
It is important to note that regardless of how it is understood by mortals, magic is magic. Terms such as "black magic" and "white magic" refer to social constructs created by mages and turned into tradition. Even the summoning of espers and eidolons involves harnessing and controlling aether. Likewise, "blue magic" refers to learning how to control aether by observing one's opponents in battle.
The player stats that affect magic are: Intelligence: Magic damage, minor effect on magic points Willpower: Magic points, magic defense, Cure spell potency Wisdom: Magic accuracy and evasion
The types of magic are: Black: Black magic consists of the elements of fire, ice, lightning, and dark White: White magic consists of the elements of air, earth, water, and light Red: Red magic consists of the elements of fire, lightning, earth, and air Blue: Blue magic is learned from enemies Call: Call magic is the magic of summoning and interacting with magical beasts known as Espers
See Also: help stats - Breakdown of all player stats help rp - General roleplaying information help aether - Natural energies that empower magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ See also:
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